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ScriptWings.com Tips and Tutorials C and C++
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Total : 5
Pointers in c/c++. A small tutorial covering basics of Pointers, dynamic memory allocation, allocating blocks of memory and comparison of pointers and arrays. Within the computer?s memory, every stored data item occupies one or more adjacent memory cells. The number of memory cells required to store a data item depends on the type of data item. For example, a single character will be stored in 1 byte of memory integer usually requires two adjacent bytes, a floating point number may require four adjacent bytes.
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Added: 13/08/2005 - Updated: 13/08/2005
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Object- Oriented Programming (OOP) is an approach to program organization and development that attempts to eliminate some of the pitfalls of conventional programming methods by in incorporating the best of structured programming features with several powerful new concepts. It is a new way of organising and developing programs and has nothing to do with any particular language. However, not all languages are suitable to implement the OPP concepts easily. This tutorial covers how to get most out of the Object Oriented Programming Conecpts using C++ Language.
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Added: 13/08/2005 - Updated: 13/08/2005
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Would you like to know how to create XML-enabled applications using Visual C++ with TinyXML? What is TinyXML? TinyXML is a simple, small C++ XML parser that can be easily integrated into your applications. Are you looking for a way to create compact and yet very powerful applications with built-in XML parsing capabilities without having to use other heavy-weight bloated XML parsers? You will have full control over the size of your XML-enabled applications without having to use external DLLs and other bloated libraries. Are you a shareware programmer having trouble finding a XML parser that suits your unique needs? Why not use TinyXML? If you answered 'Yes' then download this sample eBook to see what it can do for you.
Price: $14.95 - Version: - - Platform(s): -
Added: 13/08/2005 - Updated: 13/08/2005
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The goal of this article is to teach you how to use the ClientSocket and ServerSocket classes in your own applications.
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Added: 13/09/2005 - Updated: 13/09/2005
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Socket programming in MFC is usually a bit messy. It's always clean and convenient to write the socket programs using Win32. A big advantage writing these programs in Win32 is, we can follow the same model as in any Unix C++ socket program. Also, with each and every new version of Winsock, we don't know how many bugs are going to get added to the development frameworks.
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Added: 13/09/2005 - Updated: 13/09/2005
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